Hopefully you'll only get what you need and not spend money on books you don't need.The Dungeon Master's Guide, the last of the core rulebooks in the 5th edition of the classic tabletop roleplaying game Dungeons & Dragons, will hit the street tomorrow. So that's how the source books are pertinent to you and what you should expect when you open the covers. Guildmasters’ Guide to Ravnica (A ten page adventure to give you a feel for the setting) Tales From the Yawning Portal (Updated hits from previous editions) Official materials that you can run as a campaign or one shot in 5th Edition. * Pre-built adventures will have the properties of special items in the back of the book too. Stuff for you players to pick up and/or be cursed by. * Most pre-built adventures will have statistics blocks for special monsters/antagonists in the back of the book too. Stuff for your players to fight or be wary of. Your magical options if you are so inclined.Ĭanonical history from Wizards of the Coast. Princes of the Apocalypse (Elemental Evil Handbook) Player customisation features for Variant Humans or boons at specific levels instead of Stat increases. Your character's life before adventuring. Guildmasters’ Guide to Ravnica (Two sub-classes) Your character's adventuring style, such as Bard/Fighter/Wizard etc. Princes of the Apocalypse ( Elemental Evil Handbook) The races you can choose from when building your character. I'm going to try and help you work out who the books are aimed at and which books you'll need for specific tasks. Fantastical names popped up like Volo, Xanathar and Mordenkainen which really doesn't help newcomers. I'll need the Player's Handbook then'.Īs the edition grew, so did the amount of source books.
You instinctively knew where you stood with those titles really. It was a simpler time where there were three books: The Dungeon Master's Guide, The Player's Handbook and the Monster Manual. Way back in the olden days of 2014 5th Edition was released.