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Dawn of war orks guide
Dawn of war orks guide





Now the bushes he uses for cover will be marked. He can cloak himself, leap across the screen, hide in bushes, and heal himself. The Lictor is an easy boss, but he's more complicated than most. Activate the generator just south of the gate to open the way. There may be some Orks still alive here, but just a handful, nothing to worry about. This is an optional objective, but don't be a pansy. When you have the cell, you can go back to the array and capture again to activate it. As usual, melee attacks work well against these mobile fighters. Along the way you'll have a little guerilla combat with ample cover in the ruins, and then when you reach the stairs leading to the cell, you'll be attacked by Stormboyz. There are three spots marked on your map, but only one contains the cell. You can capture it and the beacon by it safely without being hassled. March northwest across the next bridge and follow the path to the array. Secure the beacon, and call in artillery strikes to clear the field a bit before mopping up. "Knowledge is power, guard it well.As you cross the bridge, you'll come to a beacon on the right and a large battle on the left. path of enlightenment should only be build after you hold off the first rush - by that time you should have enough req and power. when that happens, just place kroots at both ends, reinforce them, take fire warriors, and use vespids to fly everywhere and help out, as well as the stealthsuits. dont build plasma generators too close to the front either. keep the earth caste builders at the back because they are really vulnerable to attack.

dawn of war orks guide dawn of war orks guide

your fire warriors will mince the sluggas. However, if they rush slugga boys and a big mek, take tau commander first, and get vespids as well - place a snare trap in front of the base, and then once they come, sonic pulse the slugga rush, then target-acquired the big mek and keep firing. also, get stealthsuit burst cannon upgrade - it increases damage from stealthsuit by 3 times. instead, try to get kroots and firewarriors first - you dont need vespids since there are no infiltrators for orks. also, don't focus on getting broadsides - they have 4s reload time and take ages to entrench. Then start building listening posts - get jetpack upgrade so that stealth teams can cap faster. wtf?ĭon't build 2 stealth teams, build only 1.







Dawn of war orks guide